Wired
October 2010 first wired furniture was shown in test rooms, soon after first pieces released. While real pieces of furniture itself, they do nothing as such but manipulate other pieces of furniture, make them move, open, or anything made possible by the effects that are released. They work by stacking them, at least one trigger and one effect, with optional conditions and optionally more effects/add-ons. One stack acts as a set of rules, each item needs to be doubleclicked to set the options. There’s a set of add-ons available to extend options a little more even.
Wired: triggers
Required. Triggers define when an effect is activated. Hover the boxes to see what the options are.






























Wired: effects
Required. Effects define things that happen, after a trigger is activated.





















Wired: conditions
Optional. Set extra conditions that need to exist, before a trigger will execute itself.


















Wired: add-ons
Add-ons. Get even more interactivity added to your room. There always need to be a trigger and effect stacked and set for these items to do something.



















































Wired: puzzlebox
Create mazes with this movable box and adaptable borders.



